Three Way Mirror


An exploration into transposing identity from the digital to physical to ask the question "How can we use design to reconsider our relationship with communication technology?"

Image : Selected users from the initial installation of Three Way Mirror

Far from being an immaterial agent, the Internet is an extremely complex structure composed by a massive number of actors that have a straight and deep impact in every aspect of our daily lives. Despite its main role in the configuration of our society, the material and immaterial architectures that build and operate the Internet are widely ignored by most of its users.

After researching the effects of formatting online personas for physical space I confirmed a common misconception by the public about the potential implications of personal data.

Taking it a step further after my initial research, the project took the form of a space, that once entered, became an area of reduced privacy. The entrance was preceded by a sign asking for access to a number of information types, and that by entering, the person would be acknowledging and accepting these terms and conditions. 

The three facets of Three Way Mirror are  the  known knowns, known unknowns and unknown unknowns in regards to the benefits and hazards personal data poses to an individual. Participants know that they might appear on twitter, they know that they dont know what will happen with information that is collected, but they are unaware of what could happen with this information, who has it, who will access it, or what shape it can take in the future.

Twitter Bot

A Raspberry Pi connected 3WM to Twitter giving the world access one of the cameras in the room. Set on a timer to take an image and upload it to the 3WM account, people could interact and see the rooms history. Participants were encouraged to visit 3WM on the web via the printed material in the space

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During its initial implementation 3WM captured a number of data sets from its willing participants.

These include visual media and numerical data sets 

The technical schematic above illustrates the flow of information that occurs when a user enters the system via the space. Inputs translate real world interaction into quantified data points, the algorithmic decision making guides the process and information is stored for later used to be deemed by the proprietor of the system. 

OpenFrameworks was to drive computer vision based interactivity and graphics


While in exhibition, 3WM takes the form of interactive space and content delivery of recent implementations. A constantly changing system, it is context specific and integrates data from its recent participants.  In this documented iteration stickers were made from facial detection images and given to exhibition goers. 

Further Resources

More detailed documentation and research information is available in book format that can be downloaded or read online.